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Eurekiel: The 2-Journey

Personal Project

Architected and implemented a complete turn-based RPG combat system with attribute-driven mechanics, data-driven content pipelines, and dynamic 2.5D lighting. Demonstrates expertise in game systems de...

Eurekiel: Chess3D

Personal Project

A 3D chess sandbox built from scratch in C++ and DirectX 11 on a custom engine, featuring Blinn-Phong shading with normal mapping, 16+ shader debug visualization modes, a robust OBJ model loader with...

Eurekiel: Libra

Personal Project

A 2D tank combat game built on a custom C++ engine, featuring distance-field AI navigation with four heat map debug modes, procedural map generation with reachability guarantees, per-entity corrective...

Eurekiel: Galaxy Tetris Destroyer

Personal Project

A custom C++ 2D game engine project where I built a hybrid spaceship shooter with Tetris block mechanics from scratch. I implemented mouse-driven ship orientation using screen-to-world coordinate conv...

Eurekiel: Math Playground

Personal Project

Eurekiel is a 3D and 2D game engine designed from the ground up for voxel game development and scalable projects. It provides a dedicated voxel-based render pipeline and tools for game design without...

Game Engine: Eurekiel

Personal Project

Eurekiel is a 3D and 2D game engine designed from the ground up for voxel game development and scalable projects. It provides a dedicated voxel-based render pipeline and tools for game design without...